

On the way you’ll cut down dozens of enemies, leaving no witnesses.


You are an assassin bankrolled by a mysterious group to take out-well it’s not made clear early on what ties your targets together, but you get the sense that these powerful people you’re after are somehow bad. The premise of Katana Zero is pretty straightforward. Toss on top of that the 80s vibe, the neon, the VHS style replays and framing of the game, and this was set to be my champion of indie action games I’d play and replay for months to come. I came because I saw the promise of a warrior so adept as to deflect bullets with his sword while running through levels, cleaving enemies and leaving streaks of blood across the walls like a classic samurai flick. I came to this game for its stylish artwork and crisp gameplay. In a lot of ways, my time with Katana Zero made me appreciate more and more what it is about games these days that draws me in, or rather what keeps me drawn in. Yet if you dig deeper, something else emerges. Are the controls tight, and does this game pack engaging mechanics that let you feel like a sword-wielding badass in a world of high caliber weaponry? You bet, and also it has a killer soundtrack! Buying it on these merits alone would be totally justified. Is it lovely in all its pixelated glory? Yes, without a doubt its setting paints an evocative and atmospheric, post-war dystopia. To take on Katana Zero simply as a review would be doing this game a disservice.
